The VMS Blog

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Going Solo

Bill was performing with Sun Ra’s Arkestra at the SoundScapes Performance Center on West 55th street in Manhattan. The band was doing breakdowns.

Stopping Time

It was the early 1980s, maybe 1981. Bill had a fellowship type position…

Screen size and design in VR

Turns out the first TV screens were really small—and the original movie screens weren’t that much better if you were in the back row. VR environments are anything but small and

Using Peripheral Vision in VR

One of the most fun design considerations for VR is how to work with peripheral vision. Most two dimensional designs focus on

Am I moving? How to create a sense of movement in VR

If all that exists in your visual world are three balls and you move straight forward between them, your brain doesn’t have enough information to decide if you are moving or if the balls are moving.

Motion Without Sickness in Virtual Reality

Anyone who has put on a head mounted display like the Oculus has probably gotten motion sickness at one point or another. Smart designing can…

Creating Visual Music in 4D

In our visual music environments, reality itself is constantly changing throughout time.

The Language of Visual Music

We are communicating through feelings and sensations…

Playing Live

Our goal is not to construct an image but to play it - to give visual musicians instantaneous control over the output.

Hearing With Your Eyes

Visual music is a sensory experience, not a logical experience. Imagine listening to Beethoven and thinking how the French horns sound like...

Analogies between audio and visual music

What are the corollaries between visual and audio music? What follows aren’t rules but ideas of how to create visual music…

Visual Music is Not Music Visualization

Imagine a percussion piece. All drums, nothing else. Then…