Anyone who has put on a head mounted display like the Oculus has probably gotten motion sickness at one point or another. Smart designing however can...
When we create visual music we aren’t creating in 3D—we are creating in 4D. In addition to creating in an up and down, left and right, back and forth...
We are constructing a language of visual music. This language relies on non-symbolic communication. Rather than relying on past experiences and taught...
Most visual art is art is created and then viewed. The painter finishes the painting and then you view it. The film maker finishes production and then...
Imagine a percussion piece. All drums, nothing else. Then the arranger adds in a piano. But, instead of letting the pianist explore the range of the...
One of the most fun design considerations for VR is how to work with peripheral vision. Most two dimensional designs focus on the central 70 degrees...