Visual Music Systems

Blog Posts

Motion without sickness in VR

Anyone who has put on a head mounted display like the Oculus has probably gotten motion sickness at one point or another. Smart designing however can...

Creating visual music in 4D

When we create visual music we aren’t creating in 3D—we are creating in 4D. In addition to creating in an up and down, left and right, back and forth...

The language of visual music

We are constructing a language of visual music. This language relies on non-symbolic communication. Rather than relying on past experiences and taught...

Playing live

Most visual art is art is created and then viewed. The painter finishes the painting and then you view it. The film maker finishes production and then...

Analogies between visual music and audio music

Audio music does not translate directly to visual music, no more than a drum composition can dictate the piano solo. Yet, there are corollaries...

Visual music is not music visualization

Imagine a percussion piece. All drums, nothing else. Then the arranger adds in a piano. But, instead of letting the pianist explore the range of the...

Hearing with your eyes

Visual music is a sensory experience, not a logical experience. Imagine listening to Beethoven and thinking how the French horns sound like your...

Peripheral vision in VR

One of the most fun design considerations for VR is how to work with peripheral vision. Most two dimensional designs focus on the central 70 degrees...